using UnityEditor;
using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public class MagicaRenderDeformerInspector : Editor
    {
        protected void OnEnable()
        {
            throw new NotImplementedException();
        }

        public override void OnInspectorGUI()
        {
            throw new NotImplementedException();
        }

        void DrawRenderDeformerInspector()
        {
            throw new NotImplementedException();
        }
    }
}